Martial Arts in the Modern World
Digging through a mountain of tall tales and self-indulgent tripe, Thomas Green, Joseph Svinth, and the rest of the authors of "Martial Arts in the Modern World" gather scarce historical facts in an attempt to shed some light on how the world’s many fighting arts evolved into what we see today.
Martial arts history has suffered from severe tampering because there is a lot to gain by making things up. In his book "Living the Martial Way," Forrest Morgan challenges readers to pick up a phone book anywhere in America and look for martial arts advertisements. In every small town, he explains, you are bound to discover high ranking, world champion grandmasters. In just a few short generations, how could obscure Asian arts create thousands upon thousands of supreme ultimate warriors all over the world?
The truth is, many of these high ranking instructors are caught in the great martial hoax where training is secondary to promotions. These practitioners tend to base their reputation on "world championship" tournaments that feature a handful of combatants from neighboring towns (and often have the patches to remind you). And yet, if you talk to these same "experts," they will describe to you the great exploits of their instructors and the miraculous lineages they come from.
How can this schism of logic be explained – how are there so many unqualified practitioners espousing so many credentials? "Martial Arts in the Modern World" tries to tackle this problem; not by singling out individuals, but by taking the rare approach of factual analysis.
How did Kendo ACTUALLY start in North America? How did Gracie Jujitsu ACTUALLY come about? Have Zen and Kyudo ALWAYS been linked? "Modern World" doesn’t take a blind stab at these topics (and others); it provides the dates, times, and names of key players involved. Very little is left up to hearsay.
Unfortunately, as much as I would like this book to be a cure-all for martial nonsense, it cannot even come close to covering all the different styles around the globe. It makes a valiant effort, attempting to explore history from almost every continent, but there is just too much in the sphere of the unknown. In fact, this global effort results in one of the books negative aspects – lack of cohesion. There are no connections via timeline or topic from one article to the next. There is nothing to pull together a consistent central theme. Couple that with a dry writing style that is occasionally tough to digest and "Modern World" falls short of lofty goals.
"Martial Arts in the Modern World" is a haven for anyone wanting to do real research, but not for those looking to indulge in a great yarn. Overall, Ikigai108 gives this book…
Buy it now through the BBM Review Store.
Super Mario Galaxy (Wii)
It’s hard to believe that it’s now ten years since Nintendo’s seminal Super Mario 64 was released for the N64 console, but it’s true. Since then we’ve only seen one true 3D Mario game, the mediocre (by Nintendo’s own lofty standards) Super Mario Sunshine on the Gamecube, so it’s about time the rotund plumber had another outing, this time on Nintendo’s elusive Wii.
There were some concerns raised by ardent Mario fans when Galaxy was announced and shown (especially after the relatively lacklustre Sunshine) that it would turn out to be just another by-the-numbers Mario game, offering nothing new or inventive and failing to re-capture that magic that Mario 64 introduced us to. I can safely and without hesitation say that these concerns have all been recognised and addressed. In fact more than just addressed, more like smashed into a thousand tiny pieces on the rocks of so many average 3D platformers that came before it.
The basic premise sees our moustachioed hero setting about rescuing the princess from the grip of – yep, you guessed it – Bowser. He’s only gone and stolen her castle and everything in it (including the princess herself), and then in a fit of grandeur decided to conquer Space itself! Mario’s task involves setting free the stars held captive by Bowser and his cronies and restoring everything to the way it should be. How he goes about this is through a myriad of 3D platforming levels, only this time the worlds he’s bouncing and spinning his way through are tiny! Cunning use of gravity and rocketing through space are par for the course for this outing then, and it’s done so well. The level design is, as you’d expect from a Miyamoto headed title, sublime, and coupled with brilliantly realised Wii-specific controls, handles like a dream. Some developers have been guilty of shoe-horning the motion-sensing, pointing, tilting controls in to their games, but it’s obvious that this is clearly a case of doing the reverse and making the game around the controls. The nunchuck’s joystick controls direction, the A button on the remote jumps and pretty much everything else is explained, intuitive and in keeping with the Mario pedigree.
Coins, which have long fuelled the collecting habits of players in past Mario games, are still present but the kleptomaniacs amongst you have something new to harvest now – Star Bits. The brightly coloured gems have various uses throughout the game and are in abundance, freed usually by defeating enemies or breaking open items of scenery. They’re harvested using the remote’s pointer, and for those of you who are parents of two and are dreading the "It’s my go now. No it’s not! Yes it is! Muuuuuuuuuum!" festive arguments, worry not! The game offers the opportunity for a second player to control an on-screen pointer of their own to help out with collecting the star bits and shooting them at enemies.
It’s hard to review the game in any depth without giving away a lot of the story, and that’s the last thing I want to do. It’s a game that deserves to be played and enjoyed by everybody, regardless of demographic grouping. The sound is utterly fantastic, the presentation is bright and clear and it plays beautifully. Super Mario Galaxy is an absolute masterclass in how to make a fun, family-friendly game. It has bucketfuls of charm, is sufficiently big enough to satisfy those with more time to devote to 100% completion, and is enough to restore even the biggest sceptic’s faith in Nintendo. Their only problem now is how to top it. Hopefully we won’t have to wait another ten years to find out how they do it.
Buy it now through the BBM Review Store.
TSDAdam gives Super Mario Galaxy a thoroughly deserved rating of…..
ESRB Rating: Everyone
GoYin
When I was contacted to try GoYin, a new herbal infused drink that is about to hit the market, I had flashbacks of Market America-ish beverages. Years ago, my husband and I were dragged (kicking and screaming-ok, that was me, not him) into Market America and were made to believe that this OPC stuff was the best thing ever. It wasn’t bad. During college, it was a hangover pick-me-up, consisting mostly of grape seed extract. The taste was a bit much to handle though. It was gritty, and had a bite to it. I expected GoYin to be the same.
GoYin is not like that at all. It has a pleasant, albeit very fruity taste, that reminds me of a drink I used to like in college called "papaya punch." I don’t think I would choose it over my cup of coffee in the morning or my iced tea (must always have 14 gallons in the house because if I run out I get cranky), but it is a nice alternative to fruit juices.
The literature included with my samples says that GoYin is a product "based on 5,000 years of Traditional Asian Medicine designed to put our bodies and lives back in balance." Being married to a Clinical Research Manager, he had some "issues" with the study and whether or not there was a placebo effect since the article does not state whether or not the study was done blinded or randomized. If you’d like to read the study for yourself, you can find that information here.
GoYin boasts the following superfruits and herbs in their product: gac and cili for antioxidant support, rhodiola and schisandra for oxygen-blood levels, mangosteen and durian for cellular communication, tangerine peel and lycium (goji) for enzyme levels, astragalus and coriolus for immune function, seabuckthorn and ginger for inflammation, euphoria longan and lychee for neurotransmitter levels and finally, hawthorn and jujube date for blood flow. If you would like more information on the herbs, superfruits and their properties, you can find it in the GoYin literature.
With all of these superfruits and herbs, GoYin literature says that consumers decrease tension, depression, anger, fatigue and confusion, while increasing vigor. Personally, I didn’t notice any of these things happening during the few days that I tried the sample product. The product literature does say that consumers will need to drink GoYin over an extended period to really begin to see the health benefits. Unlike a lot of other health/wellness/energy drinks, there is no added caffeine, so there are no jittery side effects.
While it tastes pleasant enough, I was shocked to find out how much it costs. A 25 oz. bottle sells for $38.00 plus shipping and tax. (AHH! For that price, I was sort of hoping that it would grow me a new in tact ACL.) Preferred customers and customers using the product monthly are given reward points and free products throughout the year, although I’m not sure how many free products or rewards are given. If you are interested in finding out more about GoYin, please visit here. You can also contact Jenn Jantzen at jenn at experienceTAM dot com for information about the product.
As far as a juice goes, it has a mild fruity taste that isn’t overwhelming or too sweet; but the price of the product is the thing keeping me from giving GoYin a better rating.
BBM gives GoYin . . .
ESRB.com
Filed under: Video Games & Accessories, Websites
If you’re a parent and you plan on buying video games for your children this year, the ESRB (Entertainment Software Rating Board) website is going to be one of your best resources. It is no secret that there are violent video games out there, and the ESRB site can help you make sure that your children are viewing age appropriate images when they’re playing their games.
I was one of those crazy Mom’s who went out to every likely store last year almost every single day, searching for the illusive Nintendo Wii. I was one of the lucky ones and found one for my daughter. This week, I found out about the parental controls on the Nintendo Wii, thanks to the ESRB site. If you’re video-game-impaired like I am, this site is of great resource as it provides detailed instructions on how to set these controls and also provides links to sites that take you step by step through the process of setting the parental controls. These links are found under Parental Resources and can be accessed here.
If you’re looking for more help as a parent, you can find it here. This section is the area where you can learn things your child probably already knows in attempts to find a loop-hole around the parental controls you’ve set up. Do you know what "mods" are? I didn’t, but I now know that they are downloadable programs that can change the content of the game your child is playing.
In addition to the parental resources, there are detailed descriptions of games for every platform available. Parents are able to sort by rating, operating system or content. And, you don’t have to worry about the ESRB’s pockets being lined by video game producers. The ESRB is a non-profit organization that decides on their ratings based on imput and feedback from child development and academic experts.
When you’re choosing your presents this holiday season, make sure you look for the following ratings which should be clearly displayed on all video games. The ratings are given for good reason and after extensive experience playing and evaluating the games, so it makes sense to follow their guidelines when it comes to appropriate games for your child.
For additional shopping advice, make sure you visit the ESRB website before heading out to the stores. If you’re video-game impaired like I am, you’ll need all the help you can get.
For ease of use and availability of important information, BBM gives the ESRB website. . .
Virtua Fighter 5 (Xbox 360)
As a keen martial artist and a lifelong video game fan, combining the two is one of my favourite things. The Beat ‘Em Up genre has been around for nearly as long as the first video games now, and have come a long way from their roots in the form of games such as Karate Champ (fans of Bloodsport will remember Mr Van-Damme playing this in the hotel lobby).
Virta Fighter 5 carries on Sega’s pedigree lineage in the VF series, with the latest two iterations of the game being widely regarded as the finest fighting games ever created. The 2D purists will argue that Street Fighter 3: 3rd Strike perhaps deserves that mantle, but there’s no denying the fact that Virtua Fighter 5 is an awesome game!
Fans of the series will be pleased to see familiar favourites back again and spruced-up with glorious, shiny HD visuals. Stalwarts such as Akira and Jacky are still going strong, and the newcomers El Blaze and Eilieen (Lucha Libre and Monkey-style kung fu respectively) make their presence felt from the get-go. On the subject of styles, there’s a wide variety represented with varying levels of realism; everything from Judo to Shaolin Kung Fu so there’s bound to be something to please everyone.
The presentation and graphics are gorgeous, as you’d expect from a next-generation title, and one ported from a hugely successful arcade title. This is actually the Rev.C version, as opposed to the Rev.B which was used in the PS3 version, the geekier of you may be intrigued to hear. What this means to the vast majority of people who’ll play this is negligible though, you just need to know the CPU plays a mean game and is no walkover! It’s in Vs mode that the game really comes to life though, be it two people in the same room playing, or over the outstanding Xbox Live online implementation.
It’s not an easy game to play at first, but if you put the time in working through the Dojo training area and the vast Quest mode – where you can customise your character’s appearance and improve your Kyu/Dan ranking – it’s a rich, rewarding experience and one which will last a long time. People new to the game won’t find it too daunting to pick up, the premise of Virtua Fighter’s system has remained unchanged throughout its history – a button to punch, one to kick and one to guard. That’s it. The vast range of moves are executed with a combination of the joystick and buttons. The only difficult choice is which one of the 18 characters to use!
Fighting game fans rejoice, finally something worth sinking your teeth into on the 360! Just be warned that the learning curve (especially online) can be quite steep.
ESRB rating: Teen
TSDAdam gives Virtua Fighter 5 a BBMReview rating of….